The Undo Button.
Functions that calculate the unknown angle when the side ratios are known.
developed alongside standard trig to reverse-engineer astronomical observations.
If you need the Angle, use the Inverse (Arcsin, Arccos, Arctan).
In Plain English: Regular Trig takes an angle and gives you a ratio. Inverse Trig takes the ratio and tells you what the angle originally was. It's asking 'What angle created this side length?'
In The Real World: Game Development. When a character aims a gun at a target, the code knows the X/Y coordinates (sides), but needs Inverse Tangent to figure out the rotation angle for the character model.
Confusing Sin^-1 (Inverse Sine) with 1/Sin (Cosecant). They are totally different things!